Blog entry

etextile class planning notes

Posted by Adrian Freed on June 17, 2009

cycles water etc
mirroring blood flow
source and sink
throw and retrieve

By cutting, sewing, sticking, weaving, and layering unusual e-textiles we will build interactive clothing and musical instruments in a collaborative workshop environment.

extrinsic sensors
Accelerometer for tilt and energy and falling

Extrinsic actuators
sound makers

Blog entry

Many and DuoTouch Augmented Guitar Prototype

Posted by Adrian Freed on May 9, 2009

A combination of FSR pressure sensors, Position Sensors and Piezoresistive fabric sensors are integrated on this electric guitar top plate and sides.
The N.C. Pin of the Din13 is hijacked to carry midi encoded data from the sensors achieved with an Atmel processor under the wood veneer patch.

Blog entry

New Resources Page

Posted by Adrian Freed on March 12, 2009

Andy and I just completed the CNMAT resources library home page:

As well as the entry point for our resource library work this is intended as a model for HART funded activity.

It is implemented using the drupal "Panel" system with some custom built search forms that narrow the scope of search.

Blog entry

Sonic Tether Ball

Posted by Adrian Freed on February 24, 2009

Now that Andy has installed a wii controller to a gametrak tether over the spherical speaker it is time to build some demonstration applications.

We should attach another wi controller to the second gametrak tether and make a sonic tether ball game.

The sound design is as follows:

Blog entry

Problem setting/Design for HART project

Posted by Adrian Freed on February 4, 2009

A couple of ideas on this project:

Talk to Bill Buxton while he is here on how to organize the design and implementation of this project.
His recent book directly addresses this ("Sketching User Experience").

He eloquently explains what I have been grumbling about so far: the need for good problem setting on the project before outsiders can be asked to implement anything.

Blog entry

"strongly-timed" media programming languages

Posted by Adrian Freed on January 7, 2009

The Chuck language is claimed to be "strongly-timed", i.e. has time manipulation as a core primitive of the language. Event timers in Max/MSP are a partial access to time in Max/MSP but the poly~ hack disqualifies Max/MSP from being "strongly-timed". But what of OSW?