The primary goal is to develop interpolation tools for Max/MSP, PD and related environments.

Now that the remaining major problem with the current experimental patches and objects has been overcome (finding a suitable basis function and normalization) we can merge our work into a unified tool.

Here are some source implementation to study and draw from:

Ali's latest incarnation: notably the patr integration and GUI shortcuts

My rbf.js: OSC input and output, sketch display and minimally modal GUI

Starkey project modifications: including the new basis function, normalization and neural network algorithm.

David and Peter's work: dynamically adding new prototype points to the space (where is this work?)

An early decision to make is what should we implement it in?
Jitter is a strong choice. I would like to see the visualization done with hardware OpenGL.