The primary goal is to develop interpolation tools for Max/MSP, PD and related environments.
Now that the remaining major problem with the current experimental patches and objects has been overcome (finding a suitable basis function and normalization) we can merge our work into a unified tool.
Here are some source implementation to study and draw from:
Ali's latest incarnation: notably the patr integration and GUI shortcuts
My rbf.js: OSC input and output, sketch display and minimally modal GUI
Starkey project modifications: including the new basis function, normalization and neural network algorithm.
David and Peter's work: dynamically adding new prototype points to the space (where is this work?)
An early decision to make is what should we implement it in?
Jitter is a strong choice. I would like to see the visualization done with hardware OpenGL.