Mechanical system for tracking position of physical elements in three-dimensional space in real time. In addition to a foot-pedal input, the device features two identical mechanisms, each which can extrapolate the distance of an associated element from the mechanism through a retracting tension cable extending from the mechanism to the element, and determining how far the cable is extended. The angular coordinates of an element are determined in a similar fashion as a gamepad analog stick[3] to determine the angle at which the cable extends from the mechanism.

Application Hints

We have had difficulty getting the 'hi' object in Max/MSP to give useful data with the Gametrak Controller.
We like to throw their controller away and add a BitWacker.

Typical Cost
$US each
Circulation Identifiers