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ODOT IMMERSION COURSE

 

ODOT IMMERSION COURSE
August 19-22, 2019
CNMAT, 1750 Arch St., Berkeley
Instructors:  Jeff Lubow and John MacCallum, guest speakers
Fee: $250

This course will guide students through the odot (o.) programming toolkit for Max/MSP. Odot was designed to support the rapid and robust development of time-based media / arts applications. This course is tailored to artists and developers from any background working with time-based media.

News

Workshop on Surface Transducers and Reembodied Sound Composition and Installation

Workshop on Surface Transducers and Reembodied Sound Composition and Installation
August 17-18, 2019
CNMAT, 1750 Arch St., Berkeley
Instructor: Matthew Goodheart
Fee: $150

A hands-on introductory workshop on the use of surface transducers/speakers. The workshop will cover current practices in composition and sound installation, technical issues surrounding transducer usage, and a practical introduction to techniques and processes.

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News

LECTURER – Music Technology and Music Perception – Department of Music

The Department of Music at the University of California, Berkeley invites applications for a
pool of qualified temporary instructors to teach any of the following areas:
Music and technology involving CNMAT technologies and Max/MSP programming.
Special topic courses involving software programming for musical applications of computers.
Music courses focusing on music perception and cognition. Music appreciation courses with
an emphasis on music software and lab-based learning.

People

Carmine Emanuele Cella

Carmine Emanuele Cella, is a composer and a researcher in applied mathematics. He studied at Conservatory of Music G. Rossini in Italy getting diplomas in piano, computer music and composition and then studied composition with Azio Corghi at Accademia S.

Project

Tone

Tone is an analog audio feedback circuit with a tree-like array of three electret condenser microphones, a resonant loudspeaker, 9V amplifier, and a waveguide. This circuit is configured with the loudspeaker pointed upward at the mic array which produces audio feedback. The pipe configuration is situated above the loudspeaker/resonant chamber. The loudspeaker consists of a single 4Ω coil and raised glass sphere. When a participant walks around the device a Helmholtz-like standing wave is disrupted and produces different frequencies as a result.

Project

Magnetic Resonator Piano

In Spring 2019 Jeremy Wagner set out to build a piano resonating device for upcoming research projects and performances by CNMAT composers.  This work draws heavily on prior design work by Per Bloland, et al. with some improvements specific to upcoming CNMAT projects.  The design brief called for a device meeting the following criteria:

Project

Bloom

Bloom is a flower-like analog oscillator on a transparent substrate comprised of three piezoelectric transducers, one transistor, one 3V battery, three LEDs, three photoresistors, and three resistors. This circuit is configured in a feedback loop which allows it to self-oscillate. The transparent substrate and stem-like conductive trace design gives each component an aesthetic quality. Photoresistors on the piezo elements provide subtle interaction by changing the electrical resistance when light is more or less present.

News

HYPHA

M.A./Ph.D. composition student, Andrew Harlan, will have his newest work, HYPHA, performed by the New York Ensemble, loadbang, on March 7th at 7:30 pm at the National Opera Center in Brooklyn, NY. The work was commissioned after Harlan won first prize in the ensemble’s 2017 commission competition. The concert will also feature a world premiere by Chaya Czernowin, a NY premiere by Andrew List, and works by John Cage and Helmut Oehring.

Project

SHAPE

Sound and Habitat Audio Prototyping Environment (SHAPE) is a collection of nature-inspired electroacoustic devices created for sound art in public spaces. It is part of an ongoing audio feedback research project at the Center For New Music and Audio Technologies. By repurposing old electronics and manufactured objects, low-cost materials are used to make interactive sound sculptures and musical instruments. Subtle gestures and actions by participants change the sound in real-time.