# Ideas
Max is a graphical programming where messages are passed between objects using patch cords. Today's lecture begins with the mode of interacting with the Max environment (locked/unlocked, patching/presentation). It moves on types (ints, floats, symbols, lists, audio, matrix) of messages, and how they can be formed and transmitted. Basic debugging techniques are addressed.

#Topics
- navigating the patcher window
- messages and objects
- getting help
- data types
- file paths and the file browser

# Objects:
- message box
- object box
- print
- button
- math (+, -, *, /)
- trigger
- metro
- lcd
- jit.pwindow
- gain~
- ezdac~

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